High-Quality Spatial Reconstruction and Orthoimage Generation Using Efficient 2D Gaussian Splatting

📅 2025-03-25
📈 Citations: 0
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🤖 AI Summary
Traditional TDOM generation relies on DSM construction and explicit occlusion detection, resulting in high computational cost and poor robustness. This paper proposes the first end-to-end TDOM generation paradigm based on 2D Gaussian Splatting (2DGS), completely eliminating DSM modeling and occlusion detection. Our method leverages depth maps to guide 3D scene reconstruction and introduces a divide-and-conquer rasterization scheme for training and rendering, achieving high fidelity in modeling complex terrain and slender structures while significantly improving efficiency. Evaluated on large-scale real-world datasets, our approach achieves superior geometric reconstruction accuracy, produces ortho-imagery of higher quality than conventional methods, accelerates rendering speed substantially, and reduces memory consumption. This work establishes an efficient, robust, and scalable technical pathway for city-scale photogrammetric 3D modeling and downstream decision-support applications.

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📝 Abstract
Highly accurate geometric precision and dense image features characterize True Digital Orthophoto Maps (TDOMs), which are in great demand for applications such as urban planning, infrastructure management, and environmental monitoring. Traditional TDOM generation methods need sophisticated processes, such as Digital Surface Models (DSM) and occlusion detection, which are computationally expensive and prone to errors. This work presents an alternative technique rooted in 2D Gaussian Splatting (2DGS), free of explicit DSM and occlusion detection. With depth map generation, spatial information for every pixel within the TDOM is retrieved and can reconstruct the scene with high precision. Divide-and-conquer strategy achieves excellent GS training and rendering with high-resolution TDOMs at a lower resource cost, which preserves higher quality of rendering on complex terrain and thin structure without a decrease in efficiency. Experimental results demonstrate the efficiency of large-scale scene reconstruction and high-precision terrain modeling. This approach provides accurate spatial data, which assists users in better planning and decision-making based on maps.
Problem

Research questions and friction points this paper is trying to address.

Efficiently generates high-quality orthoimages without DSM
Improves spatial reconstruction accuracy using 2D Gaussian Splatting
Reduces computational cost in large-scale terrain modeling
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses 2D Gaussian Splatting for reconstruction
Eliminates need for DSM and occlusion detection
Divide-and-conquer strategy reduces resource cost
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