🤖 AI Summary
This work investigates the generalization capabilities of multimodal large language models (MLLMs) in video question answering for non-egocentric, first-person scenarios—such as surgery, industrial assembly, extreme sports, and animal viewpoints—that diverge significantly from everyday human experience. To this end, we introduce EgoCross, the first cross-domain benchmark specifically designed for professional and unconventional settings, featuring two tracks: Source-Limited and Open-Source, which respectively restrict or permit the use of external training data to rigorously evaluate zero-shot and few-shot generalization. Leveraging MLLMs and video-text alignment techniques, we implement standardized evaluation on the Codabench platform, enabling integration of open-source models and few-shot learning. The benchmark attracted over 130 participants with more than 1,500 submissions, and the official leaderboard along with winning solutions’ code and data has been publicly released.
📝 Abstract
EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.