MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation

๐Ÿ“… 2026-06-08
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๐Ÿค– AI Summary
This work addresses the computational burden and long-range consistency challenges in long video generation caused by excessively long sequences. The authors propose a coarse-to-fine generation framework based on hierarchical latent representations. Their approach first compresses video frames into multi-scale tokens using a hierarchical autoencoder, then employs a video diffusion model to generate content level-by-levelโ€”modeling global structure first and progressively refining local details. This strategy substantially reduces the computational cost of modeling high-frequency details over long ranges while effectively preserving key semantic consistencies such as scene layout and object persistence. Evaluated on a newly curated long-duration Minecraft video dataset, the method significantly outperforms existing baselines, demonstrating superior long-range stability in both geometric structure and object consistency.
๐Ÿ“ Abstract
Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths. We show that this issue can be mitigated by generating video using coarse-to-fine rollout within a multi-scale token space. Our approach is simple: first, we pre-train an autoencoder that compresses each frame into a hierarchy of tokens, with levels ranging from the typical latent resolution to only a handful of tokens per frame. The coarsest levels capture the most consequential information, such as scene layout and semantics, while finer levels add high-frequency appearance and texture. Then, we train a video diffusion model to generate these tokens using coarse-to-fine rollout. By carefully controlling the level of detail at which frames are generated and used as context during each rollout step, we are able to preserve long-range consistency in geometry and object permanence while spending less compute on the long-range consistency of less perceptually relevant details. We validate this approach using a custom dataset of long Minecraft videos, where it produces substantially more consistent rollouts compared to existing baselines.
Problem

Research questions and friction points this paper is trying to address.

long-range consistency
video generation
transformer sequence length
temporal coherence
video diffusion
Innovation

Methods, ideas, or system contributions that make the work stand out.

hierarchical latents
coarse-to-fine rollout
long-range consistency
video diffusion model
multi-scale token space