Real-time Rendering of Pre-integrated Neural Emitters

πŸ“… 2026-10-05
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πŸ€– AI Summary
This work addresses the performance bottlenecks and noise artifacts caused by runtime integration in the real-time rendering of complex emissive objects. To this end, we propose Neural Emission Fields, a method that integrates neural radiance fields with pre-integration techniques to parameterize illumination via position, normal, and viewing direction, thereby reformulating lighting computation as an offline precomputation process. Employing a dual-head architecture alongside a local-frame training strategy, the resulting model serves as a portable lighting asset transferable across scenes while handling effects such as self-occlusion at zero additional cost. A single network forward pass suffices to produce noise-free direct illumination, substantially improving both the efficiency and visual quality of real-time rendering for geometrically complex light sources.
πŸ“ Abstract
Direct illumination from non-trivial emitters with occluding housing, high-polygon emissive meshes, spatially varying emission, or deformable assemblies is a persistent bottleneck in real-time rendering. Current real-time solutions either rely on simplified analytical representations or fall back to runtime sampling. Analytical methods are restricted to simple emitter geometry, pure sampling-based estimators need high sampling budgets to be noise-free, and proxy representations still require runtime integration over outgoing radiance around the emitter. We present Neural Emission Fields (NEF), a representation that eliminates runtime integration by precomputing the illumination in the volume around the emitter. This neural field is parameterized by position, normal, view direction, and material parameters. Using a two-headed diffuse/glossy architecture, it yields noise-free unoccluded direct illumination from a single network evaluation per shading point. Because training is performed in the emitter's local frame, a trained NEF acts as a portable lighting asset reusable across scenes under rigid transforms. Internal interreflections, self-occlusion, spatially varying emission, and deformations are absorbed into the learned representation at zero additional runtime cost.
Problem

Research questions and friction points this paper is trying to address.

real-time rendering
direct illumination
complex emitters
runtime integration
neural emission fields
Innovation

Methods, ideas, or system contributions that make the work stand out.

Neural Emission Fields
Real-time Rendering
Pre-integration
Direct Illumination
Portable Lighting Asset
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