Advised more than 15 doctoral dissertations and 40 master’s theses. Authored over 30 journal papers, 12 book chapters, and 70 conference papers. Co-author of a textbook introducing programming through videogames. His students' works have been awarded nationally and internationally, attracting attention from startup investors and research centers abroad.
Research Experience
Associate Professor at Pontifical Catholic University of Rio de Janeiro (PUC-Rio) (1988 – current); Honorary Lecturer at Imperial College (1989 – 1993); Research Assistant at Imperial College (1984 – 1988); Senior Computer Systems Analyst at Control Data (1978 – 1982); Senior Computer Systems Analyst at Promon Eng. (1982 – 1984); Engineer at J.Mason Cons. & Proj (1976 – 1978); Research Assistant at ITA (1974 – 1975).
Education
PhD, University of London/Imperial College (1988); MSc, PUC-Rio (1980); Aeronautics Engineer, ITA (1975). Sabbatical Leave at Columbia University, New York, NY, USA, 2015 – 2016.
Background
Research interests include Games; Computer Graphics and Animation; Visual Effects (VFX); Interactive Storytelling; Digital TV; Multimedia; Gamification; Education. He is a pioneer in Brazil in the interdisciplinary areas of computer-aided design (CAD), animation, visual effects (VFX), digital entertainment, and games, with contributions to education in technological innovation.
Miscellany
One of the main designers of the multimedia course for the technical secondary level of NAVE/Oi Futuro (2008); one of the founders of the Special Commission of Games and Digital Entertainment of the Brazilian Computer Society – SBC (2002); founder of the Brazilian Symposium on Computer Games and Digital Entertainment – SBGames (2000).