GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation

📅 2025-10-23
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Addressing the longstanding challenge in robotic manipulation simulation—namely, the trade-off between photorealistic rendering and physically accurate interaction, as well as the poor reproducibility of sim2real policy transfer—this paper introduces GSDF, a closed-loop simulation framework integrating 3D Gaussian splatting rendering with a rigid-body physics engine. GSDF unifies Gaussian scene representations and URDF robot models via a novel asset format, enabling high-fidelity visual–physical co-simulation. It supports virtual teleoperation data collection, DAgger-style policy refinement, and zero-shot cross-domain transfer. Experiments demonstrate that GSDF enables end-to-end pixel-to-action sim2real policy training without physical robots, achieving high-precision benchmark evaluation across 40+ objects and multi-robot scenarios. To foster reproducibility and community advancement, the authors open-source both the GSDF simulation engine and its associated dataset.

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📝 Abstract
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates"closing the loop"of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: https://3dgsworld.github.io/.
Problem

Research questions and friction points this paper is trying to address.

Developing photo-realistic robotic manipulation simulator with Gaussian Splatting
Closing the loop for sim2real policy training without real robots
Creating standardized asset format for diverse scene reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Combines 3D Gaussian Splatting with physics engines
Introduces GSDF format for Gaussian-on-Mesh representation
Enables sim2real policy training without real robots
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