Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

๐Ÿ“… 2026-08-04
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๐Ÿค– AI Summary
This work addresses the limitations of traditional motion retargeting methods, which often neglect full-body dynamics, contact consistency, and actuator constraints, thereby struggling to reproduce complex contact-rich behaviors. The authors propose an optimization framework that integrates implicit contact handling with Direct Simulated Multiple Shooting (DSMS), embedding a differentiable simulator to automatically manage contacts, friction, collisions, and joint limitsโ€”without requiring predefined contact schedules or explicit contact constraints. This approach represents the first integration of implicit contact dynamics with multiple shooting, enabling efficient generation of high-fidelity full-body dynamic trajectories and substantially improving the efficiency and generalization of reinforcement learning-based imitation training. Experiments demonstrate that the learned policies achieve high success rates and low tracking errors in simulation and enable zero-shot sim-to-real transfer on the Unitree G1 robot, successfully executing challenging tasks such as crawling and a 180-degree jump-turn.
๐Ÿ“ Abstract
Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Problem

Research questions and friction points this paper is trying to address.

motion retargeting
contact consistency
dynamic feasibility
reinforcement learning
whole-body dynamics
Innovation

Methods, ideas, or system contributions that make the work stand out.

contact-implicit optimization
differentiable simulation
multiple shooting
dynamic motion retargeting
sim-to-real transfer
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