2DGS-Planner: Rasterization-based Path Planning in 2D Gaussian Splatting Map

📅 2026-10-08
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🤖 AI Summary
This study addresses the limitation that individual primitives in Gaussian Splatting cannot reliably represent obstacles, proposing a rasterization-based path planning method for ground robots. Departing from the conventional practice of treating Gaussian primitives directly as obstacles, this work pioneers the use of 2D Gaussian Splatting rasterization as a geometric query interface to construct roadmaps via multi-view attribution. By integrating orthogonal and cylindrical queries, the method enables adaptive node sampling and edge clearance caching, while online planning is accomplished through graph search algorithms. Experimental results demonstrate that the proposed approach significantly outperforms existing baselines in roadmap connectivity, clearance estimation accuracy, and planning success rate.
📝 Abstract
Gaussian splatting provides an explicit and efficiently rasterizable scene representation for robot navigation. However, individual Gaussian primitives may not reliably represent obstacles as they are jointly optimized through alpha-composited rendering from a finite set of reconstruction views. We propose 2DGS-Planner, a path planner for ground robots that reads planning-relevant geometry from a 2D Gaussian splatting (2DGS) map through rasterization, rather than treating individual Gaussian primitives as obstacles. During offline roadmap construction, multi-view attribution converts rendered normal dispersion into structural scores for non-ground disks supported by the reconstruction views. These scores guide adaptive node sampling on the ground. Path-aligned orthographic queries validate candidate edges, while cylindrical queries estimate local clearance fields that are cached on the edges. During online planning, graph search initializes a route, and path refinement reuses the cached fields while accounting for the robot's dimensions and ground constraints. Experiments demonstrate improved roadmap connectivity, more accurate clearance estimation, and higher planning success compared with the tested baselines. These results support rasterization as an effective geometric query interface for planning directly on Gaussian maps. Code and data are available at https://2dgs-planner.github.io/
Problem

Research questions and friction points this paper is trying to address.

Path Planning
2D Gaussian Splatting
Robot Navigation
Obstacle Representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

2D Gaussian Splatting
Rasterization-based Path Planning
Multi-view Attribution
Adaptive Node Sampling
Clearance Estimation