🤖 AI Summary
This work addresses the challenge that dexterous hands and humanoid robots are typically developed in isolation, making it difficult to achieve both fine manipulation and whole-body interaction on a single platform. The authors propose a desktop-scale, reconfigurable bimodal robotic platform based on a modular 27-degree-of-freedom electromechanical architecture capable of dynamically switching between a dexterous hand and a humanoid configuration while supporting a unified control and learning framework. This is the first demonstration of hardware-level reconfiguration between these two morphologies within a single system, combining high anthropomorphic dexterity with full-body mobility. Through teleoperation, reinforcement learning–based gait generation, keyframe motion deployment, and long-horizon task scheduling, the platform successfully executes complex tasks—including dexterous grasping, in-hand manipulation, walking, docking, and morphological transitions—demonstrating its multifunctionality, scalability, and reproducibility.
📝 Abstract
Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.