ReDex: Repairing Sim-to-Real Dexterous Policies by Finger-Level Compliant Interaction

📅 2026-10-05
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🤖 AI Summary
This study addresses the sim-to-real transfer challenges of dexterous manipulation policies arising from contact sequencing discrepancies and force control errors. We propose a force-conditioned policy that integrates finger-level compliant interaction with tactile feedback. By leveraging compliance-based human-in-the-loop correction to resolve local contact failures, combined with behavior cloning and force-informed goal reconstruction, our approach enables a seamless upgrade from proprioception-based to force-aware policies without requiring complex whole-hand teleoperation. Experimental results demonstrate that the proposed method significantly enhances manipulation robustness in real-world environments: the object flipping success rate improves from 14% to 86%, and the average task progress for screwdriver rotation increases from 26.0% to 95.3%.
📝 Abstract
Dexterous manipulation policies trained in simulation often fail to transfer to the real world because of errors in contact timing and force regulation. Yet these policies can retain useful multi-finger coordination for task progression. We propose ReDex, a framework for adapting a simulation-trained base policy to the real world by correcting local contact failures and incorporating tactile feedback. Starting from a proprioception-only base policy, ReDex allows a human operator to physically correct contact failures at selected fingers under compliant control during real-world rollouts, while the frozen base policy continues to control the remaining fingers. These rollouts combine base policy execution, human-corrected finger motion, and fingertip force observations. We reconstruct force-informed targets from these rollouts to train a standalone force-conditioned policy via behavior cloning. This design reduces human correction effort, enables learning of contact regulation from real-world interaction, and introduces force feedback into a proprioception-only policy without tactile simulation or complex full-hand teleoperation. We evaluate ReDex on two challenging, contact-rich dexterous manipulation tasks on real hardware. Compared with sim-to-real transferred base policies, ReDex increases Object Flipping success rate from 14\% to 86\% across two objects and average Screwdriver Rotation progress from 26.0% to 95.3% across three objects.
Problem

Research questions and friction points this paper is trying to address.

dexterous manipulation
sim-to-real transfer
contact regulation
tactile feedback
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sim-to-Real Transfer
Dexterous Manipulation
Tactile Feedback
Behavior Cloning
Compliant Control