Experience-Driven Continual Learning of Terrain Traversability for Quadruped Robots

📅 2026-09-30
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
This study addresses the challenge that purely visual perception struggles to predict contact-related consequences, such as slippage and energy consumption, when quadruped robots navigate unknown terrains. To overcome this limitation, this work proposes a framework that extracts visual features using DINOv3 and employs an evidential regressor to predict proprioceptive metrics along with their uncertainties, thereby generating conservative traversability maps. Furthermore, a continual learning mechanism integrating bounded experience replay with validation gating is introduced to mitigate catastrophic forgetting during adaptation to novel terrains. The system is deployed on a Unitree Go2 platform within the ROS2 framework. Hardware experiments conducted across three unseen terrains demonstrate that, compared to a baseline without gated replay, the proposed method reduces final anchor negative log-likelihood degradation by 23.1%, effectively enhancing robust navigation capabilities in open-world environments.
📝 Abstract
Safe and efficient quadruped navigation over unfamiliar terrain requires predicting terrain-robot interaction before contact: geometry and visual appearance alone cannot reveal how the robot will slip, load its feet, or expend energy. This paper presents a continual learning pipeline that uses locomotion experience to learn these interaction outcomes from pre-contact images and continually updates the predictions as new contacts are observed. Pre-contact descriptors, produced by a DINOv3 backbone model frozen during training, are mapped to five proprioceptive indicators weighted according to measurement reliability: planar foot slip, mean normal ground-reaction force, traction index, cost of transport, and touchdown loading rate. A compact evidential regressor allows us to predict these indicators together with aleatoric and epistemic uncertainty from the visual descriptors. Continual adaptation combines bounded experience replay with a validation gate: candidate models replace the deployed predictor only when they improve performance on recent held-out data while keeping degradation on historical held-out data within a prescribed tolerance. Predictions and epistemic uncertainty are projected into a local multilayer map and combined into a conservative traversability score map whose property weights can be adjusted without retraining. The resulting map is used for downstream navigation tests. The ROS2 implementation supports evaluation on a Unitree Go2 in simulation and on hardware, with models trained separately in each domain. On a sequential hardware stream over three previously unseen terrains, gated replay reduces final anchor negative log-likelihood (NLL) degradation by 23.1% relative to replay without the gate while attaining similar new-terrain adaptation.
Problem

Research questions and friction points this paper is trying to address.

Quadruped Robots
Terrain Traversability
Continual Learning
Terrain-Robot Interaction
Uncertainty Estimation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Continual Learning
Evidential Regression
Terrain Traversability
Experience Replay
Uncertainty Estimation
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Luca Bricarello
Dynamic Legged Systems Lab, Istituto Italiano di Tecnologia, Genoa, Italy
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João Carlos Virgolino Soares
Dynamic Legged Systems Lab, Istituto Italiano di Tecnologia, Genoa, Italy
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Alberto Sanchez-Delgado
Dynamic Legged Systems Lab, Istituto Italiano di Tecnologia, Genoa, Italy
Fulvio Mastrogiovanni
Fulvio Mastrogiovanni
University of Genoa, Istituto Italiano di Tecnologia
Cognitive SystemsCognitive RoboticsEmbodied CognitionEmbodied AIPhysical AI
Claudio Semini
Claudio Semini
Head of the Dynamic Legged Systems Lab at Istituto Italiano di Tecnologia
roboticslocomotionquadrupedshydraulicsdynamics