GaussGym: An open-source real-to-sim framework for learning locomotion from pixels

📅 2025-10-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the longstanding challenge of simultaneously achieving high visual fidelity and computational efficiency in physics-based simulation. We propose the first end-to-end framework that integrates 3D Gaussian Splatting (3DGS) as a plug-and-play neural renderer into vectorized physics simulators (e.g., IsaacGym). Our method enables high-fidelity, pixel-accurate simulation at over 100,000 steps per second, facilitating rapid large-scale scene construction and high-throughput policy training on consumer-grade GPUs. By unifying differentiable neural rendering with rigid-body physics simulation, we significantly enhance the semantic richness and geometric accuracy of visual observations for navigation and control decisions, while enabling robust sim-to-real transfer. Extensive experiments demonstrate strong generalization across diverse legged locomotion tasks and validate effective real-world deployment.

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📝 Abstract
We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
Problem

Research questions and friction points this paper is trying to address.

Developing photorealistic robot simulation with 3D Gaussian Splatting
Enabling high-speed locomotion learning from visual inputs
Bridging simulation fidelity with scalable training environments
Innovation

Methods, ideas, or system contributions that make the work stand out.

Integrates 3D Gaussian Splatting as renderer for simulation
Enables high-speed simulation with visual fidelity
Uses iPhone scans and datasets for training worlds
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