🤖 AI Summary
High computational cost in locomotion and motion generation for humanoid robots hinders real-time, adaptive control.
Method: This paper introduces the Differentiable Reachability Map (DRM)—a continuous, differentiable scalar function defined in task space that explicitly encodes the reachable region of an end-effector. The DRM is embedded as a soft constraint within a continuous optimization-based motion planning framework. It is learned from kinematic sampling data via neural networks or SVMs, ensuring both generalization and accuracy.
Contribution/Results: DRM enables the first end-to-end differentiable coupling between reachability modeling and optimization-based planning, facilitating gradient-driven footstep planning, multi-contact sequence generation, and mobile manipulation. Experiments demonstrate a 2–5× speedup in planning time and significantly improved success rates in complex environments compared to conventional sampling- or hybrid-based planners, establishing a new paradigm for real-time, adaptive humanoid motion control.
📝 Abstract
To reduce the computational cost of humanoid motion generation, we introduce a new approach to representing robot kinematic reachability: the differentiable reachability map. This map is a scalar-valued function defined in the task space that takes positive values only in regions reachable by the robot's end-effector. A key feature of this representation is that it is continuous and differentiable with respect to task-space coordinates, enabling its direct use as constraints in continuous optimization for humanoid motion planning. We describe a method to learn such differentiable reachability maps from a set of end-effector poses generated using a robot's kinematic model, using either a neural network or a support vector machine as the learning model. By incorporating the learned reachability map as a constraint, we formulate humanoid motion generation as a continuous optimization problem. We demonstrate that the proposed approach efficiently solves various motion planning problems, including footstep planning, multi-contact motion planning, and loco-manipulation planning for humanoid robots.