generative trajectory synthesis

Designs and implements generative models and pipelines that synthesize motion trajectories and demonstrations — from one-step action outputs and few-step action sequences to full multi-step task trajectories — conditioned on inputs such as language, scene state, or predicted velocity fields and optimized for executability (efficient, low-latency, robot-ready control sequences). Builds simulation-driven demonstrators and data-augmentation workflows that convert latent or simulated outputs into executable controls, ensure demonstrability within synthesized scenes, align synthetic and real distributions, and provide supervisory signals for training and distillation.

generativetrajectorysynthesis

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Oct 01, 2026Oct 01, 2026
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$200K/year
Oct 01, 2026Oct 01, 2026

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Must-Read Papers

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To address the dual bottlenecks of high-cost expert demonstrations and the limitation of existing generative control methods to quasi-static scenarios in fast dynamic robotic tasks, this paper proposes Generative Predictive Control (GPC). GPC employs flow matching to construct a generative policy model trained exclusively on simulated data—eliminating reliance on human teleoperation. It establishes, for the first time, a theoretical connection between sampling-based predictive control and generative modeling. Moreover, GPC supports online warm-start optimization, ensuring temporal consistency and millisecond-level feedback. Evaluated on high-speed, non-quasi-static tasks—including agile grasping and bouncing locomotion—GPC demonstrates real-time performance, stability, and strong generalization. This work introduces a scalable, demonstration-free paradigm for general-purpose robotic policy learning.

Addresses limitations in generative control policiesFocuses on fast dynamic tasksReduces reliance on expert demonstrations

This work proposes Dream.exe, a framework that, for the first time, validates the executability of outputs from video generation models through real-world physical execution. Addressing the question of whether generated manipulation videos adhere to physical laws and can be realized by robots, the method integrates video generation models, trajectory extraction algorithms, and a physics simulator to establish an end-to-end video-to-execution evaluation pipeline. Evaluation across 101 manipulation tasks on eight model families reveals that certain models achieve notably high execution success rates, indicating their acquisition of effective physical priors from large-scale training data. The study further uncovers a significant disconnect between visual fidelity and executability, thereby advocating for new evaluation dimensions that go beyond purely perceptual metrics.

executabilitygenerative modelsphysical grounding

DreamGen: Unlocking Generalization in Robot Learning through Neural Trajectories

May 19, 2025
JJ
Joel Jang
🏛️ NVIDIA | University of Washington | KAIST | UCLA | UCSD | CalTech | NTU | University of Maryland | UT Austin

Robotic policies often exhibit limited generalization to novel behaviors and unseen environments. Method: This paper proposes DreamGen, a four-stage framework that leverages a video world model to generate embodied-consistent synthetic neural trajectories (i.e., robot action videos), followed by latent-action modeling or inverse dynamics modeling to recover high-fidelity pseudo-action labels. It is the first work to adapt image-to-video generation models for embodied agents, establishing a “neural-trajectory-driven generalization” paradigm. Contribution/Results: We introduce DreamGen Bench—the first benchmark explicitly designed for generalization evaluation—and empirically demonstrate a strong positive correlation between video generation quality and downstream policy success rates. Using only teleoperated data from a single task in a single environment, DreamGen achieves zero-shot transfer of 22 novel behaviors across both seen and unseen environments, significantly improving cross-behavior and cross-environment generalization performance.

Generating photorealistic synthetic robot data from video modelsReducing reliance on manual data collection in robot learningTraining robot policies for cross-behavior and environment generalization

GRS: Generating Robotic Simulation Tasks from Real-World Images

Oct 20, 2024
AZ
Alex Zook
🏛️ NVIDIA | Stanford

Bridging the domain gap between real-world RGB-D images and robot simulation environments remains challenging for digital twin task generation. Method: This paper proposes a simulation-task alignment framework leveraging vision-language models (VLMs) and an iterative routing mechanism to generate executable simulation tasks end-to-end from single-frame RGB-D input. The method integrates SAM2 for precise object segmentation, VLM-driven semantic understanding, dynamic matching against a simulation asset library, and automated generation of self-validating test suites—forming a closed-loop “perceive–match–generate–verify” optimization pipeline. Contribution/Results: It achieves the first high-fidelity geometric-semantic alignment between real-scene objects and simulation assets while ensuring physical feasibility and executability within physics engines. Evaluated on multiple real-world benchmarks, the approach significantly improves object correspondence accuracy (+23.6%), task success rate (+31.4%), and cross-scene generalization.

Align simulation tasks using vision-language modelsConvert real-world images to robotic simulation tasksGenerate digital twin simulations from RGB-D observations

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This work proposes a general-purpose physics-based character controller capable of executing tasks with natural, realistic, and diverse motions. The approach discretizes motion data using Finite Scalar Quantization (FSQ) and integrates a GPT-style autoregressive Transformer with end-to-end reinforcement learning to build a transferable generative motion controller amenable to downstream task fine-tuning. A key innovation lies in the joint optimization of the discrete action vocabulary and the control policy, replacing conventional pipeline-based training procedures. Experimental results demonstrate that the method achieves a 99.98% motion reproduction success rate on large-scale motion datasets and exhibits robust behaviors such as perturbation response and fall recovery, proving effective across a range of downstream control tasks.

character animationgenerative modelingmotion synthesis

This work addresses the challenge of data-efficient and generalizable robot motion generation, aiming to learn from few demonstrations and adapt across diverse scenarios. The proposed approach integrates object-centric neural fields with a temporal mixture-of-experts (MoE) architecture, decomposing complex behaviors into object-based motion primitives through spatiotemporal compositionality. It further introduces canonical neural fields and latent-conditioned deformations to model 3D scene structure. Innovatively combining vision-based structural priors with language instructions, the method achieves category-level, cross-scenario systematic generalization. Experiments demonstrate that it accomplishes long-horizon manipulation tasks in simulation using significantly less training data than baselines, while exhibiting robustness to noise and enabling language-driven 3D manipulation in real-world environments.

compositional motion generationlearning from demonstrationobject-centric representation

This work addresses the challenge that pretrained generative robotic policies often fail under distribution shifts in real-world deployment, while existing adaptation methods either require large amounts of data or rely on online reinforcement learning, compromising efficiency or safety. To overcome this, the authors propose FlowDAgger, a method that efficiently fine-tunes a frozen generative policy in latent space through human intervention. Its key innovation is an action inversion mechanism that combines inverse time integration with local noise optimization to map human-provided actions back to corresponding latent variables. These latent targets are then used to train a lightweight latent policy that guides the base generative model. Experiments demonstrate that FlowDAgger achieves superior performance over supervised fine-tuning and latent-space reinforcement learning baselines in both simulated and real-world single- and dual-arm manipulation tasks, requiring only minimal human intervention while preserving the original policy’s capabilities.

foundation modelshuman-in-the-loopout-of-distribution failures

Traditional animation production relies heavily on labor-intensive manual keyframing, resulting in high technical barriers and low efficiency. This work proposes the first language-driven animation generation framework, leveraging a large language model (LLM) to interpret natural language semantics and integrating the Segment Anything Model (SAM) for visual grounding and scene geometry understanding. The framework automatically generates high-quality animations that respect perspective constraints, depth structure, and occlusion logic. It supports complex animation types such as contour-following motion, depth-aware camera trajectories, and perspective-aligned transformations. Extensive evaluations across diverse scenes demonstrate the method’s feasibility and practicality, significantly lowering the technical threshold for animation creation.

3D perspectiveanimationmotion synthesis

Hot Scholars

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Xiatian Zhu

University of Surrey
Machine LearningComputer Vision
MM

Masaki Murooka

National Institute of Advanced Industrial Science and Technology
Robotics
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Jingren Zhou

Alibaba Group, Microsoft
Cloud ComputingLarge Scale Distributed SystemsMachine LearningQuery Processing
CB

Chenjia Bai

Institute of Artificial Intelligence, China Telecom(中国电信人工智能研究院, TeleAI)
Reinforcement LearningRoboticsEmbodied AI
WD

Wenbo Ding

UNIVERSITY AT BUFFALO
securityMachine Learning